Senior stylised 3D artistPlayer 01
Building worlds with character.
I help game studios create distinctive, production-ready characters and environments - from concept, modelling and materials to optimisation and engine implementation.
- 10+ yearsGames & XR
- AvailableFreelance projects
Scroll to explore
01 / Selected workMission archive
Games & worlds
From retro run-and-gun action to shattered sky continents and modular medieval villages - art made to serve play.
02 / Character artCharacter roster
Characters with stories
Sculpting, illustration and worldbuilding explorations.
Based in GermanyAvailable worldwide
03 / About mePlayer profile
Art, systems
& a bit of magic.
I bridge creative direction and technical production to make stylised game art that is expressive, efficient and ready to play.
With over ten years of experience across game development and VR, I work through the full 3D pipeline - modelling, texturing, materials, optimisation and implementation. My tools include Blender, Substance, Adobe, Unity and Unreal Engine.
04 / ContactStart a new quest


