Senior stylised 3D artistPlayer 01

Building worlds with character.

I help game studios create distinctive, production-ready characters and environments - from concept, modelling and materials to optimisation and engine implementation.

  • 10+ yearsGames & XR
  • AvailableFreelance projects
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Games & worlds

From retro run-and-gun action to shattered sky continents and modular medieval villages - art made to serve play.

Kameko running through the tropical world of Project TargetShoot64

In Development

Project TargetShoot64 (Working Title)

A retro Run'n'Gun action platformer currently in development.

Role
Project Lead/Solo Developer
Tasks
Programming, Art Direction
Explore the project →
Highreach key art showing floating islands and an airship

In development

Highreach

A co-op survival adventure across a shattered sky continent - floating islands, settlements and a customisable airship.

Role
Lead Artist
Tasks
Art Direction, Planning, Concept Art, Procedural Content Generation, 3D Modelling
Discover Highreach ↗

Characters with stories

Sculpting, illustration and worldbuilding explorations.

View full portfolio →

Coming soon

Building worlds for your tabletop

Original stylised fantasy miniatures for painting, collecting and tabletop play are taking shape - with physical print validation built into the process.

Enter the miniature forge →
Close presentation render of the Kiana fantasy character miniature Character file // Kiana
Portrait of Louis PetersBased in Germany
Available worldwide

Art, systems
& a bit of magic.

I bridge creative direction and technical production to make stylised game art that is expressive, efficient and ready to play.

With over ten years of experience across game development and VR, I work through the full 3D pipeline - modelling, texturing, materials, optimisation and implementation. My tools include Blender, Substance, Adobe, Unity and Unreal Engine.

Character artEnvironment art3D modellingTexturingMaterials & shadersConcept design

Have a world
to build?