Client guide / Neidio
Questions,
answered.
Direct answers about Louis Peters, stylised 3D art services, production workflows, availability and starting a project.
Browse the FAQ ↓Frequently asked questions
Before we start.
These answers summarise the services and experience shown across this portfolio. Project-specific scope, timing and pricing are confirmed directly.
Who is Louis Peters, also known as Neidio?
Louis Peters, also known as Neidio, is a senior stylised 3D artist and game developer based in Cloppenburg, Germany. He has over ten years of experience across game development and virtual reality, creating production-ready characters, environments and interactive 3D work.
View Louis’s resume →What 3D art services do you offer?
I offer character art, environment art, 3D production support, concept and visual development, plus art direction and consultation for games and interactive projects.
Which parts of the game-art pipeline do you handle?
I work across the full 3D pipeline: concept development, modelling, texturing, materials and shaders, optimisation, and implementation in a game engine. I combine visual direction with technical production so assets are expressive, efficient and ready to use.
Which software and game engines do you use?
I use Blender, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Unity and Unreal Engine. I can adapt the exact toolset to your project’s established pipeline.
Which games and projects have you worked on?
My selected work includes Eville, a shipped multiplayer social-deduction game; Highreach, a co-op survival adventure in development; and Project TargetShoot64, my solo-developed retro 3D run-and-gun prototype.
Explore selected work →Are you available for freelance 3D art projects?
Yes. I am currently available for freelance projects. Suitable enquiries include character art, environment art, 3D production support, concept and visual development, and art direction or consultation.
Can you work with studios outside Germany?
Yes. I am based in Cloppenburg, Germany, and available to work with studios and teams worldwide.
How can I request a quote or start a project?
Use my Start a project form to share the project type, current stage, short brief, preferred pipeline, ideal start date, expected engagement and indicative budget. My website prepares an email draft on your device; you can review it before sending, and the site does not store or transmit your answers.
Where can I see your portfolio and experience?
Visit my Gallery for character, environment, sculpting and game-development work; my Blog for project notes and technical breakdowns; and my Resume for professional experience, skills and software.
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