Career file / Updated 2026

Louis
Peters.

3D Artist & Game Developer

Over ten years of experience across game development and VR, combining technical production with traditional craft to build stylised, production-ready 3D work.

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3D ART+GAME DEVELOPMENT+ENVIRONMENT ART+TECHNICAL ART+VR PRODUCTION

01 / Career log

Experience

  1. 11 / 2020→03 / 2026

    VestGames GmbH · Datteln

    3D Artist

    Worked as a 3D-art generalist across game production, creating stylised environments, modular production systems and production-ready assets through modelling, texturing, materials and engine implementation.

    Selected studio projects: Eville and Highreach.

    Game production3D generalistEnvironment artModular assetsEngine implementation
  2. 06 / 2017→11 / 2020

    A4VR GmbH - Agency for Virtual Reality · Düsseldorf

    3D Artist / Developer

    Optimised scenes, shaders and assets for high-end VR experiences. Worked closely with team members, customers and partners, including exhibitions and direct customer conversations, to translate client visions into immersive 3D environments.

    High-end VROptimisationShadersScene productionClient work

02 / Training path

Education

2016 - 2019

Bachelor of Science
Game Design

Mediadesign Hochschule für Design und Informatik · Düsseldorf

Game-production fundamentals, teamwork, industry contacts, part-time work and freelancing.

2012 - 2015

Informatics

Berufliches Gymnasium Technik · Cloppenburg

Technical upper-secondary education with a focus on informatics.

03 / Ability tree

Skills & tools

Disciplines

Concept artConcept designDigital paintingEnvironment design3D modellingCharacter modellingEnvironment modellingTexturingCharacter designShadersMaterials

Software proficiency

  • PSPhotoshop
  • PRPremiere
  • BLBlender
  • ZBZBrush
  • SPSubstance Painter
  • SDSubstance Designer
  • UEUnreal Engine
  • UNUnity
  • MDMarvelous Designer

04 / New project

Let’s build
the next world.